My Journey Through Life..

~Some people believe we only live once, so have fun while doing it.~


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Unique and Nostalgic : Barcode Knight

Discovering unique game in the market is quite difficult, especially looking for one with great quality. Some games come with pretty basic game mechanics which isn’t that amusing or interesting. Some comes with short in-game story so the players couldn’t enjoy the game for a long time even though it has great potential to be people’s choice. So, it’s not often for me to find games that fit my preference (and probably others’ as well) at all specifications.

At one point, I found this game called Barcode Knight developed by Magic Cube. FYI, at this point, I’m not really able to distinguish between indie or giant developers, but I’ll just go with it. So, at the beginning of this games review I said that I’m gonna review some indie developers’ products, but I might do giant devs as well without me knowing it :D. Back to the game, Barcode Knight is a nostalgic game from me that reminds me of some old video games I’ve ever played before.

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This game is basically RPG, a quite complex mechanics. You can forge weapons or armors by combining items. Actually what you can do is upgrading it by waiting certain amount of time to finish. However, you can only combine item of the same type, so it’s kinda need quite amount of grinding or so. By upgrading you’ll gain more strength or movement speed, which I’ll tell you later about movement speed for battle.

Another great thing is the avatar system. By changing your equip, your character will also change attire, or simply changing avatar. This makes Barcode Knight to be more interesting game especially for players who love more personified customization (e.g. : having different avatar/able to change hair color/changing name/etc). I’m that kind of player. People say that most male gamers don’t really think about customization seriously but I, on the other hand, love customization. For me, that feature makes that game more immersive (as I learned in game design lesson). So it doesn’t matter whether you’re male/female, I think personal customization is quite an essential element for a game.

Next is the battle. Barcode Knight has a unique concept for the players. In order to find enemies, players need to scan bar codes. Any bar codes work, whether you take it from a bottle of shampoo, or books, or anything, it leads to a in-game battle. Each bar code will result in different combination of enemies (the types, or levels, or statistics). But, if you’re too lazy to scan some, you can use the auto find feature. The scanning system is useful when you need specific enemies to take on, usually for completing daily missions. Daily missions will tell you to hunt certain enemies and will reward you with some stuffs.

Moving to the battle mechanics, this reminds me of some old games from Gameboy Advance and PS1, names like Tales of Phantasia or Tales of Destiny. Barcode Knight‘s battle system is 2D side scrolling auto battle. It’s turn-based and each attack is timed with certain amount of time. The higher your movement speed, the shorter the delay per attack, so that’s the important of upgrading your movement speed. There’s a special move that can be unleashed but you have to wait for it to fully filled. All attacks are automatically executed but the special moves. You can also get some battle aid by recruiting an extra member at the pub.

Barcode Knight is offered in 2 versions in Google Play, free and paid one. I tried the free one and this one contains ads. The ads aren’t spamming like a machine gun barrage, though, so if you want a sneak peek, you can get this version. But if you want the one without ads, you can buy the paid version as well as support the developer. Paid version also let you accelerate battles by tapping the 2x or 3x buttons during battle. I think this would be better the developer adds some online features like online PVP or something 😀

Anyway, that’s it for now I think, fill me up at the comment section if you have any opinions or recommendations, leave like if you enjoy reading my stories, and stay tuned for my next reviews.

 

CHEERS AND HAVE A GREAT DAY!!



I also do some artworks (in self-practice as well, actually), if you’d like to visit, you are very welcomed to my Artstation and Patreon profile.

Patreon

Artstation

and also selling some original merchandise at Redbubble and Threadless
*Sorry, get to promote everything, but, yeah, my effort on living my dream may be starting from the very bottom*

Thank you. :D*


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Futuristic Bouncing : Ultraflow

Even a hardcore gamer plays casual games at some points, especially during break or spare time. For me, the best casual game actually is the one that can provide simplicity but resulting in immersive gameplay. Like this one called Ultraflow which was developed by Ultrateam. They created two installments of brilliant games with common game mechanics but executed amazingly to be a sophisticated games. Both installments are very similar only a few features added.

As you can see on some screen captures above, the graphic style is really minimalist. It’s more like simple vector shapes including circles, triangles, squares, and several polygons. It’s featured with monochromatic theme, only 2 colors available per stage (even it’s constantly changing per stage), the background and the object. There’s no time limit nor timer system in this game, so, take your time to plan your moves.

Your only goal is sending that circular object/avatar with numbers inside, to its place (the other circular object which is slightly bigger and have nothing inside it). When you can reach the goal’s outline, your object will be automatically dragged inside, so don’t worry if you don’t hit the object precisely. The way you send it to the goal is by flicking (swiping your phone screen) to a specific trajectory and bounce it so it will eventually get inside the goal. BUT, you cannot freely bounche it off. The number inside the object, and bottom of the screen indicate the amount of bounces you can actually do. If it exceed, then, POOF!, game over. So make sure to calculate the path properly.

As you progress through the games, the obstacles and panels would be so vary. You can face some panels like hyper bouncing objects, specific direction-go objects, destructible objects, and many more. All you need is turn them into your advantages, to reach your goal ultimately. Sometimes, the unexpected happened, especially if you miss-flick the trajectory but somehow it leads directly to the goal. 😀

Being designed so simple, Ultraflow is really mesmerizing. Playing just a few levels won’t be enough. Without realizing, you’ll play this game all along or few hours, at least that’s what happened to me. The sensation of anger when your trajectories aren’t working even you think that’s the best possibilities really give some additional plus point. So far, I still have no complain for this game, though. 😀

Anyway, if you have ideas, opinions, game recommendations, just leave me some words on the comment section, give like if you enjoy reading my stories, and see you on my next experience :D.

 

CHEERS AND HAVE A GREAT DAY!!



I also do some artworks (in self-practice as well, actually), if you’d like to visit, you are very welcomed to my Artstation and Patreon profile.

Patreon

Artstation

and also selling some original merchandise at Redbubble
*Sorry, get to promote everything, but, yeah, my effort on living my dream may be starting from the very bottom*

Thank you. :D*


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New Concept, New Experience : WarFriends

Before I state anything, I’m gonna say that this is one of my favorite mobile games ever.

OK, now get to the game. My friend and I were looking for some coop games that could be played together. I stumbled across this game, called WarFriends. This cool game was developed by Chillingo. Looks like this developer has some similar great games and mostly rated with around 4 stars on Google Play.

The main concept of WarFriends is 1 v 1 PVP battle and you can have different opponent per each match. PVP battle could be a common concept but the interesting concept lays on its gameplay. Basically, you are controlling a soldier to battle your opponent in a death-match skirmish. You and your opponent will be provided with 5 tactical shields as covers (for you to hide from enemies’ bullets). You will hide behind this covers and you can change covers for your own advantages.

Let’s see how WarFriends is really constructed with unique concept..

The graphic style is 3D already, but not that serious realistic 3D style, but looks more to cute side instead, with chibi-like characters. As you can see there, the battleground is a face-to-face area with special covers for each players and several sand-sacks and pile-of-bricks covers for any deployed armies. Yes, both players can deploy additional armies (which could be customized, upgraded, and set for each players’s battle style). These armies consist of machine gunner, grenadier, and many ore. Every tactical shield covers can be destroyed especially with heavy weapons like grenades and so on, but it will be automatically repaired in a short time.

WarFriends provides a unique gameplay that you might not find it before. You can’t rush directly to your opponent’s position, but you can change cover to the shields next to you. You might want to deploy some additional armies to help you gain victory by tapping the armies’ icons on the bottom left corner. They will attack automatically to both your opponent or his armies that have been deployed. Now, how do you attack your enemies? Simply tap and hold your screen to attack. Your default weapon is assault rifle and by holding the screen, you’ll release a barrage of bullets. Throwing grenades by swiping the screen to the target’s position. You can use sniper rifle as well. By holding rifle while the sniper is active, you can zoom in to the point where you hold the screen to gain better view of your opponents. Damage is massive if you can score a headshot.

Now, this is my first time playing such game with cool gaming experience, especially how they (developers) create the battleground. By giving players capability to control their crosshair to the selected opponent, it give totally different experience (at least for me) and Chillingo as the developer gains my 2-thumbs-up. The more interesting thing is, you can do PvP with your friends by inviting via Google Play or Facebook account (if I recall correctly). It’s good to play such an amazing game and if you have some suggestions, ideas, or opinions, don’t hesitate to pour some words at the comment section. Give like if you enjoy reading my stories, and see you on the next experiences.

CHEERS AND HAVE A GREAT DAY!!



I also do some artworks (in self-practice as well, actually), if you’d like to visit, you are very welcomed to my Artstation and Patreon profile.

Patreon

Artstation

and also selling some original merchandise at Redbubble
*Sorry, get to promote everything, but, yeah, my effort on living my dream may be starting from the very bottom*

Thank you. :D*