My Journey Through Life..

~Some people believe we only live once, so have fun while doing it.~


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Instant Violinist : Violin Magical Bow

For the history of my life, I rarely played musical game, not even the famous Dance Dance Revolution during 90’s and early 2000’s. However, lately a lot of musical game, specially for mobile are really well-developed. Since it’s designed in 2010’s and onwards, they (developers) are using more futuristic musics, usually marked with techno style. I’m not really a techno guy, so I move to something else. My friend played a piano one before, might be reviewed next time. But for today, I wanna highlight the violin one called Violin : Magical Bow by rubycell. This developers also produced the piano one I’ve stated previously.

Since this is really a simple but magnificent game, I think I don’t need a long story to extract all the greatness, so here it is. Playing Violin : Magical Bow is like being an instant virtual violinist due to its amazing concept. First, we’ll talk about its music playlist. So far, every songs that I’ve ever played in the game is a classical notes. Take names of legendary maestro and composers like Bach, Brams, and many more at your song lists. You can play that with your virtual violin (or cello and viola if you buy the in-game purchase). Those masterpieces are right in your hand to play. But, not every musics are unlocked at the same time. You need to play some songs, make progress, gain experience, and level up to unlock next songs. The higher your level, the more songs in your book.

Now, for the game mechanics. All you’re presented with is just a violin with moving colorful nodes. All you have to do is play that node. Don’t worry it’s not that hard (in the beginning). Since there are 4 strings, there are 4 different areas for corresponding string. When a node reach the black circle point, you need to place your bow at the corresponding string area and start swiping left or right to make the sound by hitting that node. You go like this until the song is finished. Each nodes give you points for scoring system at the end of each song. Sometimes the nodes are a bit longer so you need to swipe slowly like dealing with the real violin. Timing and tempo are important in Violin : Magical Bow. Also sometimes, you’ll meet machine gun-like strings of nodes, so you need to play your bow carefully to get full points.

TBH, I don’t play the cello and viola version since I don’t have the budget to do so, but the violin itself is so dam* great. I don’t know much of classical instruments or compositions, but I like hearing some classical songs. I enjoy the song and the gameplay. The viola and cello have different game mechanics, I think, and I’m eager to try them sometimes in the future.

Anyway, leave some comments if you have ideas or recommendations for me, leave like if you enjoy reading my stories. Right now, I’m still collecting materials for foodie trip for future blog entries :D. Follow my IG account @bitethatfood, and stay tuned for my next stories.

CHEERS AND HAVE A GREAT DAY!!



I also do some artworks (in self-practice as well, actually), if you’d like to visit, you are very welcomed to my Artstation and Patreon profile.

Patreon

Artstation

and also selling some original merchandise at Redbubble and Threadless
*Sorry, get to promote everything, but, yeah, my effort on living my dream may be starting from the very bottom*

Thank you. :D*

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Tick-Tock Boom Escape Room Game : Escape the Room – Limited Time

Since I’m an avid fan of puzzle game, I’m very happy to review one. Actually, most of the ‘escape room’ games I’ve ever played usually have similar concept and features, but this game, Escape the Room : Limited Time by Gameday Inc., is a great game among all. This game’s concept is actually pretty similar like any other escape room games, but the storyline and additional feature is pretty interesting.

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As describe above in the picture, the story is thrilling and I’ll tell you why later. Escape the Room : Limited Time takes place in an unknown area while taking role of Hyunbin who was being kidnapped into this strange place. His body is injected with time bomb that will explode. Anyway, your main task is simply escaping that whatever-that-is place. By doing so and progressing throughout the game, you will find out a fact behind all of these things you’re facing.

The how-to-play is actually pretty simple, the logic isn’t, hahaha. You only need to find clue by tapping items that you think is usable or responsive to some actions. By doing so, the easiest way is by tapping literally everything in your screen, instead of specifically guessing what items are interactable (I hope this is a word, though, since the web is giving me a spell checker red underline). By doing so, you can find some useful items to move on to the next rooms. The thrilling part in Escape the Room : Limited Time is since a time bomb is installed inside Hyunbin’s body and cannot be taken off, your time in solving puzzle is time-limited. The bomb will explode if you can’t solve the puzzle in a set amount of time, so if he’s dead, it’s your fault, take it. :D.

Escape the Room : Limited Time is, in my opinion, the best puzzle game I’ve ever played. The storyline is interesting with each characters relationships, ultimate story behind all of this, and the mystery concealed in the puzzle and story. The puzzles are very challenging especially some of the last parts. You need to use quite massive amount of logic since the puzzles aren’t that easy to solve. The user interface is quite different than some other escape room games especially with tools provided for you to specifically move/examine/touch/see your inventory. It’s so well-made and detailed.

Guess I need to explore more games from this developer in case they made several similar games. Anyway, give like if you enjoy reading my post, give some words if you have ideas or opinions for me, game recommendations are also accepted (if my device can handle the game), and stay tuned for my next stories. I will also publish something new to boost my foodie reviews.

 

CHEERS AND HAVE A GREAT DAY!!



I also do some artworks (in self-practice as well, actually), if you’d like to visit, you are very welcomed to my Artstation and Patreon profile.

Patreon

Artstation

and also selling some original merchandise at Redbubble
*Sorry, get to promote everything, but, yeah, my effort on living my dream may be starting from the very bottom*

Thank you. :D*


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Futuristic Bouncing : Ultraflow

Even a hardcore gamer plays casual games at some points, especially during break or spare time. For me, the best casual game actually is the one that can provide simplicity but resulting in immersive gameplay. Like this one called Ultraflow which was developed by Ultrateam. They created two installments of brilliant games with common game mechanics but executed amazingly to be a sophisticated games. Both installments are very similar only a few features added.

As you can see on some screen captures above, the graphic style is really minimalist. It’s more like simple vector shapes including circles, triangles, squares, and several polygons. It’s featured with monochromatic theme, only 2 colors available per stage (even it’s constantly changing per stage), the background and the object. There’s no time limit nor timer system in this game, so, take your time to plan your moves.

Your only goal is sending that circular object/avatar with numbers inside, to its place (the other circular object which is slightly bigger and have nothing inside it). When you can reach the goal’s outline, your object will be automatically dragged inside, so don’t worry if you don’t hit the object precisely. The way you send it to the goal is by flicking (swiping your phone screen) to a specific trajectory and bounce it so it will eventually get inside the goal. BUT, you cannot freely bounche it off. The number inside the object, and bottom of the screen indicate the amount of bounces you can actually do. If it exceed, then, POOF!, game over. So make sure to calculate the path properly.

As you progress through the games, the obstacles and panels would be so vary. You can face some panels like hyper bouncing objects, specific direction-go objects, destructible objects, and many more. All you need is turn them into your advantages, to reach your goal ultimately. Sometimes, the unexpected happened, especially if you miss-flick the trajectory but somehow it leads directly to the goal. 😀

Being designed so simple, Ultraflow is really mesmerizing. Playing just a few levels won’t be enough. Without realizing, you’ll play this game all along or few hours, at least that’s what happened to me. The sensation of anger when your trajectories aren’t working even you think that’s the best possibilities really give some additional plus point. So far, I still have no complain for this game, though. 😀

Anyway, if you have ideas, opinions, game recommendations, just leave me some words on the comment section, give like if you enjoy reading my stories, and see you on my next experience :D.

 

CHEERS AND HAVE A GREAT DAY!!



I also do some artworks (in self-practice as well, actually), if you’d like to visit, you are very welcomed to my Artstation and Patreon profile.

Patreon

Artstation

and also selling some original merchandise at Redbubble
*Sorry, get to promote everything, but, yeah, my effort on living my dream may be starting from the very bottom*

Thank you. :D*